AI Insights · Timothy · January 2022
Top 5 iOS Racing Games in Egypt Q4 2021
Discover the performance trends of the top 5 iOS racing games in Egypt during Q4 2021, including weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 iOS racing games in Egypt showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared according to Sensor Tower data:
Need for Speed No Limits
From Electronic Arts, experienced a peak in weekly downloads at 1.8K in mid-October, followed by a gradual decline to around 648 by the end of December. Weekly revenue saw a notable peak of approximately $1.1K in early October but fluctuated around the $200-$400 range for the rest of the quarter. Active users started at 7.6K in late September and decreased to about 4.6K by the end of December.
CSR 2 - Realistic Drag Racing
Published by Zynga Inc., this app had a significant spike in downloads, reaching 1.9K in late November. Revenue fluctuated, peaking at around $656 in early November and closing the year with $301 in the last week of December. The active user base showed a steady increase, reaching a peak of approximately 22.8K in early December before settling at around 19.4K by the end of the year.
Asphalt Legends Unite
Gameloft's app saw a consistent performance in downloads, peaking at 2.5K in mid-October. Revenue showed a steady increase, reaching a high of $499 in mid-December. Active users remained relatively stable, hovering around the 3.5K to 4K range throughout the quarter.
CarX Drift Racing 2
From CarX Technologies, experienced a peak in downloads at 2.2K in late September, followed by a sharp decline to around 266 in early December before picking up slightly to 631 by the end of the month. Revenue fluctuated, peaking at $291 in late October and ending the quarter with $197. Active users showed a downward trend, starting at 3.7K in late September and decreasing to around 1.8K by the end of December.
Asphalt 8: Airborne
Also from Gameloft, saw a steady increase in revenue, reaching a peak of $335 in mid-December. Downloads remained relatively consistent, peaking at 737 in early November. Active users fluctuated slightly, starting at 2.4K in late September and ending the year at approximately 2.2K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.